Any hints for caching? Is it not working properly yet or am I missing something?

Support ForumAny hints for caching? Is it not working properly yet or am I missing something?
Stuart Paciej asked 7 years ago

I find a lot of cases where Stardust loses its entire ram preview for a change that should only affect a small portion of the render. For example an emitter from a light that has in and out points during shorter than the preview.
Are there any settings or workflows that can improve SD’s ability to cache.
(I love the plugin otherwise!)

3 Answers
admin Staff answered 7 years ago

Hi, we are doing re-caching so you don’t end up with wrong frames in the final result, please send us an email and we could have a look if its too much in some setups.
 

Stuart answered 7 years ago

It would be really good to have some controls to turn off re-caching when its not necessary, perhaps in the advanced tab or perhaps for each emitter. It’s common for Trapcode’s Particular to show the wrong frames so I understand why Stardust is set up this way, but personally I prefer to purge the cache when needed (which is less than half the time) rather than have it reset every time. I can send you a scene if you’d like.

Stuart answered 7 years ago

It would be really good to have some controls to turn off re-caching when its not necessary, perhaps in the advanced tab or perhaps for each emitter. It’s common for Trapcode’s Particular to show the wrong frames so I understand why Stardust is set up this way, but personally I prefer to purge the cache when needed (which is less than half the time) rather than have it reset every time. I can send you a scene if you’d like.

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