Z Buffer – Obscuration layer
I have built a globe with satellites orbiting it. All on one startdust layer. A few days ago I added an obstruction layer and it worked fine. Hiding the orbiting particles when they went behind the globe. All of a sudden the obscuration layer now obscures part of the globe on the top right. It’s also smaller.
I haven’t changed the position (which matches the position of the emitter). The layer is 3D, I’ve got it set to Effects & Mask.
I’ve got a previous version where the obscuration works, but there been quite a lot of work done since then.
any ideas?
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