Stardust with 3D tracked camera

Support ForumCategory: QuestionsStardust with 3D tracked camera
Shannon Ribbons asked 5 years ago

Hi. I have tracked some footage, and created a null with position -6408.3, 19676.8, 30883.1 so it sits on the footage.
The tracked camera shows the null is correctly positioned through the sequence.
I have added a simple Stardust emitter & particle set up.
I have tried changing the origin of the emitter to the XYZ values above, & I  have tried a transform node also with those values (returning emitter origin back to 0). Nothing works. How do I set the Stardust effect up in this situation?

3 Answers
admin Staff answered 5 years ago

Hi, most probably that your scene is clipped, being that large, under ‘render setting’ ‘clipping’ try to change the Max distance / fade .
Please send us an email for further help.

Shannon Ribbons answered 5 years ago

YES! Thank you that was it.

Arnaud P answered 5 years ago

Hello, I wanted to know if Stardust has the same limitation as Particular with 3D camera tracks for 360?
I just had a 360 drone shot project that I tracked in Syntheyes and exported the 3D camera to AE. But when I tried to use Particular to add a ghost trail flying around the drone it didn’t behave properly in the 360 final comp, we would basically see the particular layer instead of just the particles in 3D space. 

Your Answer

2 + 5 =

Error: Please enter a valid email address

Error: Invalid email

Error: Please enter your first name

Error: Please enter your last name

Error: Please enter a username

Error: Please enter a password

Error: Please confirm your password

Error: Password and password confirmation do not match