32bit footage as a texture?
Hi! I am trying to use Stardust with 32bit footage as sprites in a grid for a texture (something I would have done with Form). But even though the footage has channel values that exceed 1, those values only render as 1. Is there a switch that can fix this? If not, could you add 32bit support for textures? I’m using the texture with element3d and trying to create some nice highlights in the blurry background.