Aliased edge on textured particles
I’m trying to use a sequence of sprites to texture some particles and im getting a white outline on my particles
its like its getting premultiplied or soemthing? i dont really understand where this is coming from (its not in my pre-comp at all) and there dosnt seem to be any option to change how the sprites are interpreted. anyone have a solution for this? thanks
Hi Alan, please send us an email to support with your setup, and we will have a look at this issue
Hi support staff, Can you please post answers to these problems here in the forum? I have the same issue, but the support forum isn’t much help to users if there are no solutions posted.