control-over-the-emitting-surface-of-an-object
Hello, I have an object emitter ( a human character animation) set to sequence. What I want is to have control over the emitting surface of the object, for example some particles would emit just from the right arm, any idea if this is doable with the actual version of Stardust? Thanks!
1 Answers
Hi , If you have UV for this object , you may be able to use the Maps to affect the particles and make only the Hand ones visible. You could also export your 3D model twice, once with just the arm, to emit particles from and the other to show the mode.Please send an email to support for further help.
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