Deformation on emitted particles are uniformed
Hi. Is there a way for emitted particles to have random deformation? I’m trying to create wobbling water molecules that collide with each other.
I have a node setup that works but all the particles emitted have the same deformation and it doesn’t look right.
Emitter-Particle(Physical)-Model-(Deform/Material)
Please let me know if there is a solution? Thank you
Hi, When you apply a deformation to particles instances, all these particles will get the same deformation, going forward we will add the more expensive option to do it per particle. to get some variation in your setup, you could apply random rotation to the particles, and multiply your particle system several times , each with its own deformation. For further help, please send an email to support.