I think Stardust doesn’t like long comps.
I have a comp that goes like 10 minutes. There are 2 emitters that generate 100 particles per second with a lifespand of 2.5 seconds.
It really starts to bog down around 8 minutes.
Is there something there with big frame numbers that it doesn’t like? Or is there a setting I should be messing with to resolve this?
Thanks!