Is there a way to loop sequenced mask-emitters?
I’ve been trying my hardest to find out a way to loop sequenced mask-emitters and have had very little luck other than tinkering with Stardust’s time-remapping.
Basically, as an example, I’ll have say a circle, a triangle and a square set as masks. My (mask) Emitter is sequenced, edge weighted, with no speed, but emitting ‘X’ particles per second. Therefore the particles follow the path of these shapes over time (in sequence, circle, triangle and square).
The offset path function only seems to apply to the shape that the emitter is currently emitting, so it doesn’t travel through all three, so this can be ruled out.
I’ve attempted only emitting a certain amount of particles for the shapes, therefore i can get an idea of how long the completion of one shape will last. However, because they are different sizes, that means the path length of each one is different, meaning the particles required to finish each path isn’t the same.
I’m attempting to get a perfect loop of these shapes (with several cycles) to perfectly hit 30 seconds.
Any help here would be great.