OBJ sequence skipping frames
I’m on AE cc 2017 on windows 10 Pro using C4D r16 exporting using the rowbyte obj exporter. I’m on 0.9 build 0.2.7. I use the object emitter type and target to the obj sequence. It’s 500 frames long. The sequence is a known good sequence which is NOT skipping any frames from output. I brought it into maya and realflow to double check. The stardust sequence skips frames once I get to frame 387 onward. ever 3 frames it skips 2. Classic drop frame. throughout my entire workflow it is a solid 30fps. C4D, AE, everything. But the obj sequence on any sequence long enough skips frames and doubles up others. What is going on?