Particle opacity/round shadows?
Hello, I’m getting transparency on texture particles in a grid. When the particles overlap, I can see thru them. Also, enabling shadow produces weird random round shadows, not square conforming to my custom particles.
1 Answers
When the particles overlap, I can see thru them.
Could you please further explain that.
As for the circle shadows, this is done for performance, as the circle ones render much faster. We may add the square option going forward. You can add blurry squares manually, by duplicating the system, and adding a blurred version, using the Field node.
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