Region of Interest rescales particle system
Something else I’ve noticed recently is that if you create a particle system and later crop the composition using the ‘region of interest’ tool, everything ends up in a different place. It seems to scale the coordinates and physics of the system relative to the region of interest.
Of course you can get around this by precomping and then cropping it in a different comp, but it’d be nice if you didn’t have to…
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Hi Pete, Stardust should always be applied to a Solid in the exact dimension of the Comp, or strange things will happen, when you crop the comp, you should reset the Solid dimension and transformation as well, then you can readjust the camera translation.
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