Sharing Stardust 3D space with After Effects 3D space
Hi Guys, I’m working with Stardust and can’t find answer in the documentation about how its 3d space is referenced.
If all you do is created stuff inside Stardust that’s ok, you can mix elements. But as soon as you start to add other layers that are 3D (even simple planes), everything is handled has if stardust was actually a 2d layer. So if you precomp it and want your stardust system to appear in a parent comp that is 3d (collapse transform), you loose track of its position and the camera references.
How should we work? if you switch the 3D layer everything disappears.
Thanks.
1 Answers
Your Answer