Using C4D cloned circles
I have an animation in C4D (just 30 frames) that is basically a bunch of circles (circle object) that have been cloned and then animate. I export as an OBJ seq but Stardust does not seem to be working well with it. The particles just seem to emit for a point.
I can get SD working OK with 3D objects so I wonder if it supports circles from Cinema. Not totally sure if they are viewed as splines or objects or something else. Either way, it does not work and I don’t want to make all my circles 3D.
Any help would be most appreciated.
1 Answers
Hi Simon,
Stardust supports OBJ’s only. Please send me an email, with more details, and I could look into it.
Cheers,Aharon support@superluminal.tv
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